XSoulFireX
Member
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Apply existing skeleton to new mesh
I'm a programmer, not an 3D-artist and I'm trying to get the connection (between those two working areas).
Is there a way to apply an existing skeleton (e.g. /EsenthelEngineSDK/Data/Obj/chr/Warrior/body.skel) to a new (human-like) mesh?
If so, do I have to use the Mesh Editor or Blender / 3Ds Max to do that?
Thanks in advance!
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10-14-2010 05:02 PM |
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Esenthel
Administrator
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RE: Apply existing skeleton to new mesh
You can setup skinning from a ready skeleton to a new mesh,
First use menu option "set automatic skinning" or something with a similar name,
then you can perform some manual adjustments in skeleton vertex paint mode
http://www.esenthel.com/?id=tool/mesh_ed...l_skinning
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10-14-2010 05:25 PM |
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