Aniketos
Member
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Issues with ingame animations
When I import my model with animations from 3dmax (using OpenCollada) in to mesh editor everything seems to work fine there like it should. But in game I get different results... The hands are twisted around in something like 120 degree while the feet are still shown correctly.
I'm also well aware of standard animations that are called that's why i'm executing it with code like this:
sac.stand=&cskel.getSkelAnim("anim/custom/m16/idle.anim");
This is how it looks in Mesh Editor:
[img]
[/img]
This is how it looks inside the Engine:
This is how I added it via worldEditor before running it via example code:
I'm wondering what I'm doing wrong... If needed I can provide the dae file with code etc.
Never take life seriously. Nobody gets out alive anyway.
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07-07-2010 07:16 PM |
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Esenthel
Administrator
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RE: Issues with ingame animations
there are also other custom animations, like fist-l, fist-r
you can set them to NULL
sac.xxx=NULL
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07-07-2010 10:55 PM |
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