leviatan1001
Member
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Material editor based in nodes
Hi there. My team is learning about this engine to decide if it is what we want.
Im the 3D-2D & technical artist. Ive been working with unreal for years. So i miss so much its material editor. If esenthel integrates it, we will buy it.
Would it be possible?
http://dmg3d.blogspot.com/
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07-20-2010 07:09 PM |
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Kevin
Member
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RE: Material editor based in nodes
Hi,
actually this is more a Shader Editor than just a Material Editor, because the nodes are Shader functions.
And custom shaders are only available to licensed developers, and if you have access to the shaders you can write it easily on your own. Simply define some nodes in Code which can be dragged and dropped and connect, afterwards let the program compile the shader and you're done
best regards,
Kevin
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07-21-2010 11:21 AM |
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Esenthel
Administrator
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RE: Material editor based in nodes
Hello,
yes, writing shaders in HLSL is the recommended method.
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07-24-2010 12:23 PM |
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