PRG3D
Member
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bullet vs character
What I can detect collision with character bone? I have only bullet pos, bullet move and character. When I use Cuts function I don't have collision position... How I can use ray, or something like this?
Sorry for my english...
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01-27-2011 05:21 AM |
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Driklyn
Member
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RE: bullet vs character
Take a look at: EsenthelEngineSDK\Tutorials\Source\Advanced\4 - Demos, Game Basics\Demos\Swing Collision Detection.cpp
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01-27-2011 07:35 AM |
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PRG3D
Member
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RE: bullet vs character
But, when I use Cuts(...) function, I don't have collision position bullet witch bone.
Edit:
I use: if(Cuts(Edge(bullet->pos,bullet->pos+bullet->move),shape.capsule)) to detect collision betwen ray and shape(bone). What is the collision position?
(This post was last modified: 01-31-2011 02:50 PM by PRG3D.)
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01-28-2011 09:58 PM |
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