djpercy
Member
|
Can't load slot.gfx
Hi,
this is my code
Code:
if(gui_objs.load("Gui/Obj/Inventory.gobj"))
{
Gui+=gui_objs;
for(Int i = 1;i <= SLOT_COUNT;i++)
{
giSlots[i-1] = &gui_objs.getImage(Str8("Slot")+i);
//giSlots[i-1] = &gui_objs.getImage(slot)+i);
slots[i-1] = new _Slot(giSlots[i-1]);
}
slotsUsed = 0;
(popupWindow = &gui_objs.getWindow("Popup Window"))->fadeOut();
inventoryWindow = &gui_objs.getWindow("Inventory Window");
name = &gui_objs.getText("Name");
type = &gui_objs.getText("Type");
funct = &gui_objs.getText("Function");
mouseItemGI = &gui_objs.getImage("mouseItem");
mouseItemGIinWindow = &gui_objs.getImage("mouseItemInWindow");
mouseItemAttached = false;
}
I don't no why. Where is my mistake "Can't load Gfx\Inventory\slot.gfx"
This is the standard path from Esenthel. I have check the path and the slot.gfx
It is on the right place. The path is in the Inventory.gopj file created from the Gui-Editor.
Greeting Denis
|
|
11-08-2010 11:08 PM |
|
Esenthel
Administrator
|
RE: Can't load slot.gfx
you must set IOPath to yout data path in the InitPre
|
|
11-08-2010 11:12 PM |
|
djpercy
Member
|
RE: Can't load slot.gfx
Hi,
I don't understand I set the IOPath in the Main in the InitPre
Code:
void InitPre()
{
App.name("World with Character");
App.flag=APP_MS_EXCLUSIVE|APP_FULL_TOGGLE;
IOPath("../../../Ran'ae Tales of Gamboria/Data/");
Paks.add("engine.pak");
D.full(false).sync(true).hpRt(true).hdr(true);
inventory = new Inventory();
inventory->Create();
}
When I commenting the line //inventory->create() the game start with all the objects.
Greeting Denis
Hi,
this is a bad place Inventory->create, I have put in the "bool Init()" and now it work
Greeting Denis
(This post was last modified: 11-09-2010 12:12 AM by djpercy.)
|
|
11-08-2010 11:51 PM |
|