Tottel
Member
|
Mesh Editor - Import Physical body
Is it possible to import your own mesh (to save as .phys) that you created in 3dsMax?
I have my model ready (exported using native .DAE exporter, the others are out-dated) and working; but I cannot get a decent physbody generated/constructed in the mesh editor. Whenever I start from a box, the controls don't seem to work fully. RMB doesn't do anything half of the time, and I cannot scale it up along any axis.
|
|
12-04-2010 08:28 PM |
|
Esenthel
Administrator
|
RE: Mesh Editor - Import Physical body
you can import mesh, then in physics mode menu "create from mesh", but this will only create static mesh phys body.
I've just tested editing a box in ME and it works fine, first you need to select a box with LMB, then edit with RMB, scale in one axis using (first select menu scale mode) then RMB+Ctrl.
|
|
12-04-2010 08:32 PM |
|
Tottel
Member
|
RE: Mesh Editor - Import Physical body
Yes, I used create from mesh, but it's not useful since it's way too detailed; as for the scale mode.. I really thought I checked all menus at least twice. I must have been very, very blind.. Works now, thank you.
|
|
12-04-2010 08:35 PM |
|