Aniketos
Member
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Animation blending at specific time
I was wondering how I could blend animations at specific time of the animation and not at the end of the animation.
Example: I have an animation that's 3 seconds long and it's being played while I hold button A. When I release the button lets say we are at 1 second of the animation I want to start blending in with a different animation and not wait 2 more seconds for the animation to finish.
I'm currently using Motion structs with updateAuto to blend them.
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12-21-2010 12:25 AM |
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Esenthel
Administrator
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RE: Animation blending at specific time
start calling 'updateOut' instead of updateAuto for the animation you want to stop
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12-21-2010 12:42 AM |
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Aniketos
Member
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RE: Animation blending at specific time
EDIT: Got it working had to blend one set of motion and then blend in other motion back and forth. Tnx for the help.
(This post was last modified: 12-21-2010 08:52 PM by Aniketos.)
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12-21-2010 02:58 AM |
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