mystara
Member
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Multitexturing shader
Hey,
So I've spent many weeks writing a nice multitexturing shader to try and make my caves look a little less uniform when it comes to texturing.
I've finished the shader and it works well. However, I've only just discovered/realised that if I assign a shader to my cave, then no other effects (shadows, for example) seem to be applied (eg: http://www.esenthel.com/community/showth...r#pid21296)
Are there any other tricks I might be able to use? Writing all the code for, e.g. shadows is way beyond me.
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08-05-2012 05:13 PM |
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Esenthel
Administrator
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RE: Multitexturing shader
shadows will work if you make solid shader and use deferred renderer
forward renderer needs to have shadowing done inside the shader, I will need to add extra engine shader functionality that modifies your shader codes to include shadowing (added to the roadmap)
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08-10-2012 02:22 PM |
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eLeMenCy
Member
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RE: Multitexturing shader
I do not seem to be able to access the link above - I get a permission error - is this normal?
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08-10-2012 05:00 PM |
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Dwight
Member
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RE: Multitexturing shader
As you are not a licensed user, yes.
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08-11-2012 12:28 PM |
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mystara
Member
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RE: Multitexturing shader
Esenthel, thanks for that
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08-12-2012 10:48 AM |
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