Dynad
Member
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RE: particle.matrix
yes but why still using the constant? even in your case and the car stands still it shoots the smoke out at the same speed.. and thats not very realistic unless u want to change its variables on the run.
And smoke goes up and not down/left/right or whatever... it moves at the moment the car moves.. unless you're making a smoke shooter...
There is always evil somewhere, you just have to look for it properly.
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02-21-2011 06:18 AM |
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Dandruff
Member
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RE: particle.matrix
good point, but maybe he wants something with a little more oomph..
i tried setting vel_constant z to -3 and make it rotate according to the angle of the player but i got no luck - i tried setting the rotation axis to the character and rotating it using matrix rotate.
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02-21-2011 07:14 AM |
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Dynad
Member
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RE: particle.matrix
yes thats because particles matrix affects only particle position, the orn/rotation doesn't work.
There is always evil somewhere, you just have to look for it properly.
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02-21-2011 07:26 AM |
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Mardok
Member
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RE: particle.matrix
(02-21-2011 05:06 AM)Dandruff Wrote: Since you want the smoke to shoot away from the direction of the car, you would use directions relative to IT ( it will not pay any attention to its direction in the world - which is what we want ).
Yes, exactly but how to achieve it?
(02-21-2011 07:14 AM)Dandruff Wrote: i tried setting vel_constant z to -3 and make it rotate according to the angle of the player but i got no luck - i tried setting the rotation axis to the character and rotating it using matrix rotate.
Me too.
(02-21-2011 06:18 AM)Dynad Wrote: yes but why still using the constant? even in your case and the car stands still it shoots the smoke out at the same speed.. and thats not very realistic unless u want to change its variables on the run.
I'm using vel_constant for example and for learn something new.
Btw Look on this video and flames. Car isn't moving - flames have some force in moment of creation.
http://www.youtube.com/watch?v=rwCttR4i4...re=related
Yes i know i can change its variables on the run but i don' want.
Ooooo, better example. My Chr:: would like gun - Flamethrower.
How can i make it for him?
It should shoot flame in every direction (360 degree).
Example video - Flamethrower - is it possible to make using EE particles ? - no shaders.
http://www.youtube.com/watch?v=nAEAa-IiFRk
(This post was last modified: 02-21-2011 12:49 PM by Mardok.)
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02-21-2011 12:37 PM |
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Zervox
Member
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RE: particle.matrix
just remembered I looked for something similar just regarding raycasting.
Ray testing rotation
Edit: lots of edits today
(This post was last modified: 02-21-2011 01:07 PM by Zervox.)
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02-21-2011 12:47 PM |
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Mardok
Member
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RE: particle.matrix
Hmm,
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02-21-2011 01:08 PM |
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dylantan
Member
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RE: particle.matrix
Btw, you guys managed to resolve the problem?
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08-03-2011 08:42 AM |
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