gra
Member
|
2 Texture Coordinates and Materials
Hi
I have mesh with 2 channels texture coordinates.
Channel 1 - for main color texture and will change uv`s coordinates (scale,transformations).
Channel 2 - for light map and should not change coordinate.
How in code i can apply to mesh main color texture (1 channel text. coord.) and light map (2 channel text. coord.).
(probably I should create two materials but as them to apply to channel 1 and to channel 2)
thanks!
|
|
09-21-2011 10:24 AM |
|
Esenthel
Administrator
|
RE: 2 Texture Coordinates and Materials
use 1 material and set light map, it will use 2nd set of coordinates
mesh.texMove texScale accept tex channel index
|
|
09-21-2011 10:39 AM |
|