So i just came across pathfinding, i'm using in my class based on Game::Chr
(actionMoveTo(Vec(0,0,0))
What i noticed is sometimes the object passes the pathfinding point and goes back and eventually spins around the point..
I also found out that faster objects using actionMoveTo(Vec(0,0,0)); almost always loses the point, and goes back and spins around it..
As far as i know this is an engine bugg kind of like, and if it's not a bugg please tell me what i can do to not make it spin, etc?..
Of what i see in the Game::Chr header this shouldn't happen, so basically i couldn't be doing anything wrong, so Esenthel, if you could look into this? thanks.
Best regards TBJOKERS.