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Mac osx samples evaluation problem
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ksubox Offline
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Post: #1
Mac osx samples evaluation problem
Hi,

Finally I realised how to work with Esenthel SDK on my iMax i5 with Mountain Lion/xcode 4.4.1 and started to check samples. From beginning everything worked like a charm.

First surprise was with "cpu" sample - it didn't detect sse... !

Then "physical meshes" locked my comp in full screen mode, so I had to reboot, set window mode and tested again. It worked well until I hit ESC and made BAD ACCESS. I modified Shut():

void Shut()
{
actor.del();
}

Bad access disappeared.

Then "ragdoll" produced BAD ACCESS in EE::Replace(EE::Str const&, wchar_t, wchar_t) on ESC and .del() for objects didn't help.

"Vehicle" didn't create wheels.
"Cloth" didn't make cloth smile
...

So I wonder did somebody test all samples on OSX platform ?
Is it possible to fix this samples or something wrong with library ?
I would like to start development soon, but before I must evaluate engine on our main platform - OSX.

Thank you.
(This post was last modified: 08-20-2012 04:31 PM by ksubox.)
08-20-2012 04:02 PM
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Esenthel Offline
Administrator

Post: #2
RE: Mac osx samples evaluation problem
Hello,

Thank you for your interest in Esenthel Engine.

SSE:
Mac version does not have the codes used for detection of CPU capabilities. (it's not actually used by anything, so I didn't put it as high priority)

Cloth, Vehicle:
Mac+Android+iOS version uses Bullet physics engine (Windows uses PhysX), for Bullet the cloth and vehicle is not yet supported, Mac will have this supported once I switch to PhysX 3.0 for all platforms

I will check the "physical meshes" and "ragdoll" tutorials for your mentioned crashes at first opportunity.
08-20-2012 10:58 PM
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