Canardian
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Windows game questions
I managed to download the Esenthel Demo, unzip it, and configure it to use VS2012. Now I can compile and run the Tutorial demos, yay!
But I am wondering about 3 things, which are important for me and my game project:
1) Can I use Bullet on Windows? Can I set it to use deterministic mode?
2) Can I use OpenGL on Windows?
3) Can I use Code::Blocks+MinGW64 on Windows?
(This post was last modified: 02-27-2013 07:08 PM by Canardian.)
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02-27-2013 07:07 PM |
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Rubeus
Member
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RE: Windows game questions
1) Esenthel is set up to use PhysX. If you wanted to use Bullet, you would miss out on a large feature set that Esenthel includes.
2) Esenthel will only use DirectX on Windows, but OpenGL on Anrdoid/Mac/IOS.
3) You can, but will probably take some extra work. It has not been tested, and there is no guarantee that everything will work as expected.
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02-27-2013 07:22 PM |
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