I have been playing with esenthel since last couple of weeks, and I found this engine very easy to use in some part and very difficult to deal with in some part of the game development.
I am still using Esenthel 1.0 switching over to 2.0 is work in progress.
I was able to create this [look for video below] in a very short period of time using this engine. Which to me is a very good achievement.
The video features Environment (I had to load the setting using code), NPC System (they walk and respond to attack), Player with Horse Ridding, Destructible Objects which player can destroy at will, Cloth and Player Interaction. Player also has CrossBoo but while recording the video my FPS went down to like 25 and I was unable to throw the arrows, this might be due to the recursive collision detection code I run to check if the arrow collides with the NPCs etc.. but I will look into that.
I will upload that build somewhere so you can also enjoy, my little RPG.
@Rubeus I am actually using physics to shoot the arrows and detect the collision I found that really easy to do. we don't have to do any manual trajectory and run loops to detect damage. That's a really part of this engine.
I would work next on the animation blending and more actions for NPCs.
There is actually a bug right now related to horse ridding, after picking up the weapon and attacking NPCs the program crashes when I start horse ridding. It works other wise,