Jben
Member
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MMO Server Client - How work it ?
Hi,
I'd like to explain the operation of exchange Server / Client, I have looked at the code examples fournits and I understood, but I can not adjust to the MMO network engine.
example I sent the server time to any new customers who connect.
I'm not asking necessarily the solution, just a clear explanation.
Please.
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07-02-2011 08:14 PM |
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Jben
Member
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RE: MMO Server Client - How work it ?
Please help me,
I just would like someone to explain how to create a function that asks the server to send its local time to new client.
Like :
In my InitGame(), in Game.cpp
hour=GetServerTime();
I do not understand the code and it works.
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07-03-2011 04:44 PM |
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LiberMortis
Member
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RE: MMO Server Client - How work it ?
creating a simple add-in using python code could be possible, but you'd need to create a patch for your client to get it to communicate the details...
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07-02-2013 05:35 PM |
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Dwight
Member
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RE: MMO Server Client - How work it ?
Let me tell you a story about 2 years ago...
No need for an add-in is needed, the Esenthel foundation can easily do this already.
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07-02-2013 08:43 PM |
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