Koniu
Member
|
RE: Another Medieval House
Too small diversity on the texture on the left model. I think you should add more dirt or f.e. create windows?
IMO both models are too different
|
|
04-29-2014 11:36 AM |
|
georgatos7
Member
|
RE: Another Medieval House
The second building is quite nice also and the dirt amount is enough imo.
Maybe a bit more architectural details would do the trick but they are not necessary.
Also isn't sketchup a bit better than blender in drawing architectural stuff? To me it comes more natural and simple to do them but i got some autocad past so...
(This post was last modified: 04-29-2014 12:49 PM by georgatos7.)
|
|
04-29-2014 12:47 PM |
|
Koniu
Member
|
RE: Another Medieval House
Models from Sketchup have very bad wireframe (if we talk about a big models) and you can't remesh that in sketchup. In blender, You have full control over the models grid.
|
|
04-29-2014 01:00 PM |
|
RedOcktober
Member
|
RE: Another Medieval House
looks good enough to me... with a lil shadowing it'll be ready for prime time...
ok, maybe the big building could use a few windows on the side... or something...
--Mike
|
|
05-02-2014 03:01 AM |
|
Shatterstar
Member
|
RE: Another Medieval House
yes you did...and I agreed with you also. but you also said that the windows looked too different. which would be correct for most games. Most games want less textures because it equals less draw calls. so most of the textures for every building are the mostly the same. It also helps for a town to have its own style too. but I often feel like in video games, sharing textures for each building can also make a town look too repetitive, and not realistic. In my game, I'm trying to keep a since of style throughout the town without making every window, brick, and wood exactly the same. I can take the hit on draw calls because my game is not an MMO, and by the time it gets released, which would be a couple of years from now, technology will have progressed with computers that having so many textures will be okay. I'm not in the mind set of what if my game was released tomorrow but in terms of 2 or 3 years from now. When I see pictures of European Medieval towns, which still exist to this very day, many of windows, waddle and daub walls, how it is painted and so on much differ from each other. that is what I'm going for in my game.
|
|
05-04-2014 03:15 AM |
|