krokodilcapa
Member
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Is MeshOverlay copy vertex blend infos?
I tried to use MeshOverlay on my skinned mesh, but I've failed. It seems it isn't copy the skinning informations of the vertexes? Maybe I missunderstood something, but the createAnimated() function isn't for this? (and I can draw the overlay to the cskel too). Please somebody make it clear for me, because if I can't use this as I need, I start working on my own overlay class. Thanks!
(This post was last modified: 11-04-2013 03:23 PM by krokodilcapa.)
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11-04-2013 03:22 PM |
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Esenthel
Administrator
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RE: Is MeshOverlay copy vertex blend infos?
Hi,
MeshOverlay was not designed for skinned meshes.
The createAnimated means that the object will be transformed by a single matrix when drawing.
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11-09-2013 02:16 AM |
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krokodilcapa
Member
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RE: Is MeshOverlay copy vertex blend infos?
Thanks for the reply! Then I start working on my own!
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11-09-2013 07:34 AM |
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