AndrewBGS
Member
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Element replacing/merging
I'm sure a lot of other people encountered the same problem as me;
When you get some models from somewhere (arteria for example ) they will come with their individual materials, even if some of them repeat themselves;
(ex you get a Tower and a Wall, both using the same material with the same texture). You automatically get 2 instances of the identical material, resulting in a waste of space. Currently I fix this by manually mapping one material onto the other model, but this can be tedious work sometimes especially when I can't figure out where that material is applied.
Can we get a feature that allows us to merge two materials into one and have it used where either of the two were used? It would save a lot of trouble.
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03-23-2014 05:26 AM |
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Esenthel
Administrator
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RE: Element replacing/merging
Hi, that's one of top elements on the roadmap
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03-26-2014 09:18 PM |
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