nintynice
Member
|
RE: My Post-Apocalyptic Life - Game Design Document
hm.... very detailed indeed. Nice work.
What I fear most is that older players will gank lower/newer players. Also if a player is fresh and dies the game would be over (if no other action is taken from the system side).
I guess it would be nice to have a little tutorial around and I do not know rescue a randomly generated NPC which then joins you and is your first family member.
Another point is: the long term player will lose everything when their whole family is murdered. So I am not really sure if that`s the way it should go.
It is not like that I would not play hard games like this but in general if I'd play for let`s say one year and lose everything in a few hours that would be really suck.
Of course I know these are the extreme situations which could happen but both situations would scare players away.
You should also define what is the beginning part of the game (tutorial + starter area for example), leveling part (exploring things, building your family, first pvp actions), end game part (having a big family, defending your property, etc.).
That way you see how the game should progress in the view of a player.
All in all I`d say it is a good game but you should focus on a certain group of players in the first place (casual, normal, hardcore players regarding playtime and game experience). Casual is like <10h/week, normal is 10 - 25 h/week, hardcore 26+ h/week regarding time.
In my view a complex game with these nice features has a lot of potential but you have to focus on one group with game like this because focusing on too many groups (massively multiplayer) will result in a bad endgame situation.
Another option would be that you define servers regarding activity but yeah well you will see that when it comes to that point ^^
(This post was last modified: 03-25-2014 05:42 PM by nintynice.)
|
|
03-25-2014 05:36 PM |
|