I've made a clean install of EE, and tried to build "Bloody Massacre" again... the result is different, and is this one:
Code:
make: Entering directory `/home/cvieira/gamedev/Esenthel/Projects/_Build_/Bloody Massacre'
Precompiling Headers..
test -s stdafx.h.gch || g++ -m64 -fshort-wchar -fpermissive -ffast-math -ffriend-injection -Wno-int-to-pointer-cast -Wno-invalid-offsetof -g -std=c++11 -DDEBUG -c -m64 -fshort-wchar -fpermissive -ffast-math -ffriend-injection -Wno-int-to-pointer-cast -Wno-invalid-offsetof -g -std=c++11 -DDEBUG -I. stdafx.h
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:923:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::del()' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::del ( ) { CACHE.del ( ); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:143:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::del()
CacheCounted& del(); // delete manually
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:925:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::caseSensitive(Bool)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::caseSensitive (Bool sensitive) { CACHE.caseSensitive (sensitive); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:93:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::caseSensitive(Bool)
CacheCounted& caseSensitive (Bool sensitive); // set if cache should use case sensitive paths for accessing resources, default=false
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:926:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemove(Flt)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::delayRemove (Flt time ) { CACHE.delayRemove (time ); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:94:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemove(Flt)
CacheCounted& delayRemove (Flt time ); // set amount of time (in seconds) after which unused elements are removed from cache (<=0 value specifies immediate unloading), default=0
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:927:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveNow()' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::delayRemoveNow( ) { CACHE.delayRemoveNow( ); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:95:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveNow()
CacheCounted& delayRemoveNow( ); // immediately remove all elements marked for delay removal at a later time to free as much memory as possible
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:928:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveInc()' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::delayRemoveInc( ) { CACHE.delayRemoveInc( ); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:96:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveInc()
CacheCounted& delayRemoveInc( ); // increase the cache "delay remove" counter thanks to which elements will not be immediately removed when they're no longer referenced, 'delayRemoveDec' should be called after this method
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:929:75: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveDec()' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::delayRemoveDec( ) { CACHE.delayRemoveDec( ); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:97:18: error: candidate is: EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::delayRemoveDec()
CacheCounted& delayRemoveDec( ); // decrease the cache "delay remove" counter thanks to which elements will not be immediately removed when they're no longer referenced, this should be called after 'delayRemoveInc', once the counter goes back to zero then all non referenced elements will be removed
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:938:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::Str&, CChar*) const' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrFind (C Str &file, CChar *path)C {return _Cache::Dummy(CACHE._find (file, path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:109:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::UID&, CChar*) const
CacheElmPtr<TYPE,CACHE> ptrFind (C UID &id , CChar *path=NULL)C; // find object by its file name id, don't load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:108:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::Str&, CChar*) const
CacheElmPtr<TYPE,CACHE> ptrFind (C Str &file, CChar *path=NULL)C; // find object by its file name , don't load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:939:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::UID&, CChar*) const' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrFind (C UID &id , CChar *path)C {return _Cache::Dummy(CACHE._find (id , path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:109:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::UID&, CChar*) const
CacheElmPtr<TYPE,CACHE> ptrFind (C UID &id , CChar *path=NULL)C; // find object by its file name id, don't load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:108:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrFind(const EE::Str&, CChar*) const
CacheElmPtr<TYPE,CACHE> ptrFind (C Str &file, CChar *path=NULL)C; // find object by its file name , don't load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:940:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::Str&, CChar*)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrGet (C Str &file, CChar *path) {return _Cache::Dummy(CACHE._get (file, path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:111:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::UID&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrGet (C UID &id , CChar *path=NULL) ; // get object by its file name id, load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:110:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::Str&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrGet (C Str &file, CChar *path=NULL) ; // get object by its file name , load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:941:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::UID&, CChar*)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrGet (C UID &id , CChar *path) {return _Cache::Dummy(CACHE._get (id , path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:111:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::UID&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrGet (C UID &id , CChar *path=NULL) ; // get object by its file name id, load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:110:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrGet(const EE::Str&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrGet (C Str &file, CChar *path=NULL) ; // get object by its file name , load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:942:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::Str&, CChar*)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrRequire(C Str &file, CChar *path) {return _Cache::Dummy(CACHE._require(file, path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:113:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::UID&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrRequire(C UID &id , CChar *path=NULL) ; // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected)
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:112:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::Str&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrRequire(C Str &file, CChar *path=NULL) ; // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected)
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:943:73: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::UID&, CChar*)' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE> CacheCounted<TYPE,CACHE>::ptrRequire(C UID &id , CChar *path) {return _Cache::Dummy(CACHE._require(id , path, true));}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:113:28: error: candidates are: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::UID&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrRequire(C UID &id , CChar *path=NULL) ; // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected)
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:112:28: error: EE::CacheElmPtr<TYPE, CACHE> EE::CacheCounted<TYPE, CACHE>::ptrRequire(const EE::Str&, CChar*)
CacheElmPtr<TYPE,CACHE> ptrRequire(C Str &file, CChar *path=NULL) ; // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected)
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:965:88: error: prototype for 'EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::replaceClass()' does not match any in class 'EE::CacheCounted<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> T1(DERIVED) CacheCounted<TYPE,CACHE>& CacheCounted<TYPE,CACHE>::replaceClass() {CACHE.template replaceClass<DERIVED>(); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:141:30: error: candidate is: template<class TYPE, EE::Cache<TYPE>& CACHE> template<class DERIVED> EE::CacheCounted<TYPE, CACHE>& EE::CacheCounted<TYPE, CACHE>::replaceClass()
T1(DERIVED) CacheCounted& replaceClass(); // replace the type of class stored in the container, all elements are automatically removed before changing the type of the class, the new type must be derived from the base 'TYPE' (if you're receiving a compilation error pointing to this method this means that the new class isn't derived from the base class)
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:978:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::clear()' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::clear ( ) { CACHE._decRef(T._data); T._data= NULL ; return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:176:17: error: candidate is: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::clear()
CacheElmPtr& clear ( ); // clear the pointer to NULL , this automatically decreases the reference count of current data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:979:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=( TYPE *data) {if(T!=data){CACHE._decRef(T._data); CACHE._incRef(T._data= data);} return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:980:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(C CacheElmPtr &eptr) {if(T!=eptr){CACHE._decRef(T._data); CACHE._incRef(T._data=eptr._data);} return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:981:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=( int ) {clear(); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:983:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::Str&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::find (C Str &file, CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._find ( file , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:181:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::UID&, CChar*)
CacheElmPtr& find (C UID &id , CChar *path=NULL); // find object by its file name id, don't load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:180:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::Str&, CChar*)
CacheElmPtr& find (C Str &file, CChar *path=NULL); // find object by its file name , don't load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:984:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::UID&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::find (C UID &id , CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._find ( id , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:181:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::UID&, CChar*)
CacheElmPtr& find (C UID &id , CChar *path=NULL); // find object by its file name id, don't load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:180:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::find(const EE::Str&, CChar*)
CacheElmPtr& find (C Str &file, CChar *path=NULL); // find object by its file name , don't load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:985:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::Str&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::get (C Str &file, CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._get ( file , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:183:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::UID&, CChar*)
CacheElmPtr& get (C UID &id , CChar *path=NULL); // get object by its file name id, load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:182:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::Str&, CChar*)
CacheElmPtr& get (C Str &file, CChar *path=NULL); // get object by its file name , load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:986:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::UID&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::get (C UID &id , CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._get ( id , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:183:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::UID&, CChar*)
CacheElmPtr& get (C UID &id , CChar *path=NULL); // get object by its file name id, load if not found, NULL on fail
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:182:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::get(const EE::Str&, CChar*)
CacheElmPtr& get (C Str &file, CChar *path=NULL); // get object by its file name , load if not found, NULL on fail
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:987:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::Str&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::require (C Str &file, CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require( file , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:185:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::UID&, CChar*)
CacheElmPtr& require (C UID &id , CChar *path=NULL); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected)
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:184:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::Str&, CChar*)
CacheElmPtr& require (C Str &file, CChar *path=NULL); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected)
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:988:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::UID&, CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::require (C UID &id , CChar *path) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require( id , path, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:185:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::UID&, CChar*)
CacheElmPtr& require (C UID &id , CChar *path=NULL); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected)
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:184:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::require(const EE::Str&, CChar*)
CacheElmPtr& require (C Str &file, CChar *path=NULL); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected)
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:989:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(C Str &file ) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require( file , NULL, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:990:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(C Str8 &file ) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require(Str(file), NULL, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:991:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(CChar *file ) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require( file , NULL, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:992:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(CChar8 *file ) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require(Str(file), NULL, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:280:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Misc/Templates.h:993:74: error: prototype for 'EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)' does not match any in class 'EE::CacheElmPtr<TYPE, CACHE>'
template<typename TYPE, Cache<TYPE> &CACHE> CacheElmPtr<TYPE,CACHE>& CacheElmPtr<TYPE,CACHE>::operator=(C UID &id ) {TYPE *old=T._data; T._data=(TYPE*)CACHE._require( id , NULL, true); CACHE._decRef(old); return T;}
^
In file included from /home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/EsenthelEngine.h:60:0,
from stdafx.h:1:
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:190:17: error: candidates are: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::UID&)
CacheElmPtr& operator=(C UID &id ); // require object by its file name id, load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:189:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar8*)
CacheElmPtr& operator=(CChar8 *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:188:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(CChar*)
CacheElmPtr& operator=(CChar *file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:187:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str8&)
CacheElmPtr& operator=(C Str8 &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:186:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::Str&)
CacheElmPtr& operator=(C Str &file ); // require object by its file name , load if not found, Exit on fail (unless different CACHE_MODE selected), works exactly the same as 'require' method, however without the option of specifying additional 'path'
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:177:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(int)
CacheElmPtr& operator=(int ); // clear the pointer to NULL , this automatically decreases the reference count of current data, this simulates "T=NULL"
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:175:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(const EE::CacheElmPtr<TYPE, CACHE>&)
CacheElmPtr& operator=(C CacheElmPtr &eptr); // set pointer to 'eptr', this automatically decreases the reference count of current data and increases the reference count of the new data
^
/home/cvieira/gamedev/Esenthel/Bin/EsenthelEngine/Memory/Cache.h:174:17: error: EE::CacheElmPtr<TYPE, CACHE>& EE::CacheElmPtr<TYPE, CACHE>::operator=(TYPE*)
CacheElmPtr& operator=( TYPE *data); // set pointer to 'data', this automatically decreases the reference count of current data and increases the reference count of the new data
^
make: *** [.build-pre] Error 1
make: Leaving directory `/home/cvieira/gamedev/Esenthel/Projects/_Build_/Bloody Massacre'