Pixel Perfect
Member
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Areas and Large Mesh Objects
I just wanted to get a better understanding of how the engine handles Large Mesh Objects and what determines when static objects stop being added to the area objs container and get broken up and stored as a Mesh Group?
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04-10-2014 11:03 PM |
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Esenthel
Administrator
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RE: Areas and Large Mesh Objects
Just in case you still need the answer:
The object will be split if it has class set to "Terrain" and its total size more or less exceeds the size of a single area in a world.
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04-11-2014 07:09 PM |
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