3DRaddict
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02-10-2015 06:43 PM |
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georgatos7
Member
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RE: Pulley and Rope
Hehe awesome, looks very lifelike and behaves well. Will test it now.
Edit: It indeed behaves very well and it's actually pretty fun to play with that rope behavior.
(This post was last modified: 02-10-2015 08:33 PM by georgatos7.)
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02-10-2015 07:11 PM |
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3DRaddict
Member
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RE: Pulley and Rope
Thanks for your comment, georgatos7
Yes, this is why I so enjoy programming with a game engine that makes use of a good, solid and proven physics engine, such as PhysX. Enabling a few functions in the correct manner can produce so much more realism in the shortest possible time and effort, than trying to do the same thing via conventional algorithms. (just try to reproduce the above demo without using PhysX functions!). However, if physics is used willynilly with no thought, unpredictable and improbable results will be the consequence!
(This post was last modified: 02-11-2015 07:18 AM by 3DRaddict.)
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02-11-2015 07:16 AM |
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Pherael
Member
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RE: Pulley and Rope
This looks nice I see you spend a lot of time testing and playing with physics. It's always interesting to watch your videos.
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02-11-2015 10:08 AM |
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