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Version 38.4
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Esenthel Online
Administrator

Post: #1
Version 38.4
significantly improved precision of mesh CSG functions
improved precision of edge related geometric functions
new tutorial "mesh/Constructive Solid Geometry (CSG)"
while importing textures into Mesh Editor, it will detect if color map has alpha channel, if yes, then it will be used as transparency
new Mesh Editor menu option "skeleton\reassign vertex bone indexes to target skeleton"
new helper class 'InstancedRenderer' for manual drawing of MeshPart multiple instances
03-29-2009 01:59 AM
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Esenthel Online
Administrator

Post: #2
Re: Version 38.1
fixed infinite deadlock when loading world data and error occurs (file not found)
03-29-2009 02:24 PM
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Esenthel Online
Administrator

Post: #3
Re: Version 38.2
small precision improvements to CSG functions
added new member to mesh vertexes : color
added new member to materials : tex_scale allowing to control global texture scaling of a material
added new option to scale materials in World Editor
added new option to apply RGB color modifications to terrain surface
slightly increased the speed of relief mapping
slightly increased Gui graphics
improved performance of building worlds with objects in "embeded" access mode
added new File methods : getStr and putStr which use 8 or 16 bit per character depending on the source input and from now on are the recommended methods for saving strings
new tutorial "rendering/efficient armor rendering"
04-02-2009 11:25 PM
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Esenthel Online
Administrator

Post: #4
Re: Version 38.3
added new tool - esenthel engine sdk auto updater
new class "Shader" and function "ShaderCompile" which will be used later for custom shader creation
increased speed of downloading small files
randomizer can now work also on triangle, torus, cone, pyramid
new function Bool Cuts(Vec point,Cone cone)
new application members App.x,y allowing to specify initial window position
new windows registry based functions GetReg* described in Misc.h header
fixed tutorial "efficient armor rendering" (this include lines "FlagDisable(valid_render_modes,IndexToFlag(RM_EARLY_Z));" and "if(IndexToFlag(Renderer())&valid_render_modes)")
04-05-2009 10:59 PM
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Esenthel Online
Administrator

Post: #5
Re: Version 38.4
added support for custom shaders (for licensed developers only)
new tutorial "advanced/shaders/shader creation"
new tutorial "advanced/shaders/shader parameters "
fixed displaying missing items in Converter tool options list
fixed creating physical objects from meshes in World Editor
improved terrain mesh lod selection in orthographic rendering mode in World Editor
04-06-2009 11:29 PM
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