georgatos7
Member
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Glow affected by lights and fog.
Hi, i'm experimenting with the built-in glow (along with my pp shader) and i'm having this nice little model i found but i've seen that the glow is affected by things like Ambient light intensity, ambient color and also Fog color.
Is there a way to actually have glow as a texture and not a separate material, glowing in pitch black or being unaffected by the ambient light color or even fog?
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01-15-2015 12:55 AM |
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Esenthel
Administrator
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RE: Glow affected by lights and fog.
Hi,
Glow is a post process effect that operates on the final screen texture.
You would need to have the source, and make the glow run at a different rendering stage, and separate it from bloom shader.
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01-23-2015 09:19 AM |
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georgatos7
Member
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RE: Glow affected by lights and fog.
Ok, thank you Esenthel. I guess having glow as a seperate material with full ambient values will be the way to go, this at least deals with the pitch black case which was my main issue.
(This post was last modified: 01-23-2015 09:38 PM by georgatos7.)
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01-23-2015 03:44 PM |
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