rect
Member
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LightMap look different in 3DMAX and EE Editor
Hi Esenthel.
I found a Light Map in 3DMAX and EE Editor is different.
1.the Light is
2.in 3DMAX no light
3.in 3DMAX have light
4.in EE Editor no light
5.in EE Editor have light
my qustion is:
why 3 5 is look different??
thanks
(This post was last modified: 05-11-2015 01:28 PM by rect.)
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05-11-2015 01:18 PM |
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Esenthel
Administrator
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RE: LightMap look different in 3DMAX and EE Editor
Hi,
Does your model has secondary tex coord set?
Could you please send me a *.EsenthelProject with issue reproduced.
Last time I checked, lightmaps worked fine.
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05-11-2015 11:51 PM |
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rect
Member
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RE: LightMap look different in 3DMAX and EE Editor
(05-11-2015 11:51 PM)Esenthel Wrote: Hi,
Does your model has secondary tex coord set?
Could you please send me a *.EsenthelProject with issue reproduced.
Last time I checked, lightmaps worked fine.
OK,here: download
thanks
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05-12-2015 05:38 AM |
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Esenthel
Administrator
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RE: LightMap look different in 3DMAX and EE Editor
Hi,
You need to set either global ambient value (in the environment settings)
or set the ambient value just for the dungeon materials:
"Ambient red,green,blue" properties in the material editor next to the light map texture.
Also you can try increasing brightness of the lightmap texture itself.
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05-12-2015 11:49 PM |
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rect
Member
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RE: LightMap look different in 3DMAX and EE Editor
thanks
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05-14-2015 03:02 AM |
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