mizukami
Member
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Texture quality more higher.
In 3D model.
we want to texture quality more higher (especially iOS(.pvr)).
So, i guess it may have some approaches.
- Lower compression on each materials setting (not all texture).
- texture compress ourselves (use external utility)
- modifying EE's texture compress functions better
These can do?
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05-23-2016 10:59 AM |
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Tottel
Member
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RE: Texture quality more higher.
Check D.texFilter and D.texMipFilter. They get a different default value for mobile platforms.
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05-23-2016 11:11 AM |
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mizukami
Member
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RE: Texture quality more higher.
Thanks for reply.
(05-23-2016 11:11 AM)Tottel Wrote: Check D.texFilter and D.texMipFilter. They get a different default value for mobile platforms.
Oh, sorry.
"texFilter" and "texMipFilter" had already set params in my App, for better quality.
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05-23-2016 11:30 AM |
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Esenthel
Administrator
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RE: Texture quality more higher.
Hi,
Can you tell me, does this apply to the Color Map of a Material?
By default I use 2-bit PVRTC for Material Textures on iOS.
I could add a per-material option to use higher quality 4-bit PVRTC.
This option would be available for each Material separately in the Material Editor.
Would that work for you?
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05-24-2016 01:33 AM |
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mizukami
Member
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RE: Texture quality more higher.
(05-24-2016 01:33 AM)Esenthel Wrote: Can you tell me, does this apply to the Color Map of a Material?
By default I use 2-bit PVRTC for Material Textures on iOS.
I could add a per-material option to use higher quality 4-bit PVRTC.
This option would be available for each Material separately in the Material Editor.
Would that work for you?
Just so.
at some important materials (like hero), make more beauty.
High compression causes material darken.
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05-24-2016 02:15 AM |
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mizukami
Member
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RE: Texture quality more higher.
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05-24-2016 08:18 AM |
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