SamNainocard
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Terrain Disappear on changing Renderer.type()
Hi, I have a problem with changing Renderer.type() in my game, for some reason, when changing from RT_SIMPLE->RT_FORWARD or RT_SIMPLE->RT_DEFERRED or RT_DEFERRED->RT_FORWARD (fine with RT_SIMPLE) cause world terrain to disappear but world objects are still drawn.
I can't seem to reproduce on Blood Massacre, So I wonder what is possibly causing this?
Thanks on advanced.
(This post was last modified: 06-14-2018 12:11 PM by SamNainocard.)
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06-14-2018 12:11 PM |
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SamNainocard
Member
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RE: Terrain Disappear on changing Renderer.type()
I manage to solve the issue by setup the D.setShader() like Bloody Massacre.
PS: I don't remember seeing method.
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06-14-2018 04:57 PM |
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