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Dark particles + combined rendering
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menajev Offline
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Post: #1
Dark particles + combined rendering
Particles in blend mode don't render black color in combined rendering when Sky is off - if they are i.e. half black, half blue, there is only blue color and the rest is transparent.

With Sky.atmospheric(); sky is renderer with opacity and black particles color is renderer with same opacity.

Sky.atmospheric(); and combined = false - everything works just fine.


Is there any way to make black particles work with combined rendering mode?



And BTW: Game Object classes source code file seems to be corrupted.
04-23-2017 03:10 PM
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Esenthel Offline
Administrator

Post: #2
RE: Dark particles + combined rendering
Hi,

Sorry but it's impossible to get exact same results for blended pixels in combine mode, as the alpha channel in the render target is used for glow intensity, and it's impossible to reconstruct the pixel's opacity otherwise, so I'm using opacity based on pixel's brightness to get an approximation.

I've just tried downloading the game object source files from:
http://www.esenthel.com/?id=store&item=4&mode=download

And there were no issues, please try clearing your browser cache, and try updating WinRar.
WinRar had a file format update in the latest versions.
04-24-2017 03:03 AM
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Esenthel Offline
Administrator

Post: #3
RE: Dark particles + combined rendering
I'll try to make alpha blended objects work correctly with Renderer.combine for next release.
10-15-2019 01:35 PM
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Esenthel Offline
Administrator

Post: #4
RE: Dark particles + combined rendering
Should work fine in next release
10-20-2019 01:25 PM
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