Esenthel
Administrator
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October 2024
Updated Esenthel Source:
-improved Mesh LOD simplification algorithm
-added new Material technique "Leaf Dither"
-added new 'D.bloomExp' allowing to control bloom exponent
-fixed world editor blend shader on top of terrain since adding 32 bit Depth support
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10-13-2024 08:08 AM |
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Esenthel
Administrator
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RE: October 2024
Updated Esenthel Source:
-improved rendering performance by reducing overhead in mesh draw calls
-improved OpenGL rendering performance by merged setting textures, samplers and shader buffers in 1 API call
-removed 'D.secondaryOpenGLContexts' now it's chosen automatically
-'D.alpha' are now only for get/set separately, to get and set in one call, use new 'D.Alpha'
-fixed FBX importer not importing materials in some cases
-updated to latest FBX SDK
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10-27-2024 05:43 AM |
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