Quote:So.. If I were to call World.areaActive( VecI2(1,0) ) - would it bring back another chunk? ( if so - do I still need to call World.update(pos)? )
when you call World.update it will load only a small number of area's aroung the position that you give, the range is specified in the Game::World.init() method
World.areaActive( VecI2(0,0) ) gets area of 0,0 area coordinates
World.areaActive( VecI2(1,0) ) gets area of 1,0 area coordinates
check the World Editor, enable view/cursor position information (it will display the coordinates of the area)
Quote:Also - Is there a way to tell how many chunks exist?
no,
you can either check it in World Editor (view/cursor position information)
or
analyze the "world\game\area\x,y" files (analyze the min and max of x,y file names)
check to "resources\worlds" documentation, and check the output of your world folder after building.