Kevin
Member
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Exporting poses from Mesh Editor
Hi,
I would like to add some dead bodies to my scene.
I would appreciate a feature to export special poses, which are set by transforming the bones of a body like when creating animations.
So basically I'm looking for a feature, to export one pose in the animation editor to a .mesh file.
Or is it already implemented in some other way?
regards,
Kevin
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12-13-2009 10:24 PM |
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Esenthel
Administrator
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RE: Exporting poses from Mesh Editor
you can do it by menu\animation\transform\mesh & skel by animation
and then save the mesh
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12-13-2009 11:05 PM |
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