Hi,
These two would be great for my game. Can they already be done? If not, they can be low priority feature requests.
1. Add support for volumetric billboards, as here:
http://www.antisphere.com/Research/Volum...boards.php
2. The option to improve (override or replace) the current grass & leaves system with volumetric billboards, or (in the case of grass only) just shell texturing/fur:
http://www.youtube.com/watch?v=Hwxg59rdxeE
E.g. Realtime Grass using instanced Volumetric Billboards, for mid geometry, and full geometry for nearby, a Youtube video here:
http://www.youtube.com/watch?v=8JQ--yA8i...re=related
3. Are these feature requests too time-consuming, or not feasible? I'm interested in your roadmap. I see you have some cool stuff like Voxel Terrain, and more platform support considered. I'd far prefer if you concentrated on cross-platform support than these kind of feature requests.
I find the current grass method far too expensive for my game (which is pretty low-spec), especially with shadows. There's too much distance between blades, for the performance<->quality balance, I had to remove all grass for now.