Dampire
Member
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LOD.
How to use distant lod? I create it into mesh editor, what next?
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01-11-2010 08:42 PM |
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Kevin
Member
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RE: LOD.
You don't have to do anything else. Just load the mesh into
the game and draw it. Everything is handled by the engine
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01-11-2010 09:35 PM |
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Dampire
Member
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01-12-2010 08:00 AM |
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Dampire
Member
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RE: LOD.
When i use lods, FPS dramatically go down. I generate lod into mesh editor.
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01-25-2010 10:18 AM |
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b1s
Member
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RE: LOD.
is there a way to do the generation process in code?
Like if i have some certain settings that i would like all certain types of objects to have.
Can i somehow do this in create function?
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04-29-2010 01:10 PM |
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Esenthel
Administrator
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RE: LOD.
of course,
you can create a new MeshLod in a Mesh
then copy it from the base MeshLod (MeshLod::create(MeshLod &src,..))
set MeshLod::dist2
and simplify it (MeshLod::simplify)
at the end call Mesh::setRender
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04-29-2010 01:18 PM |
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