dathui
Member
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[Solved] Hardware requirements and procedural visuals
I'm currently developing a prototype in Python but it's reached the stage that I'm looking around for a proper engine to make a real version in, I've heard good things about Esenthel so I thought I'd check it out. I do have a question though regarding flexibility of hardware;
Does the engine always require modern hardware or is it flexible and use what it has to work with. I was really impressed with World in Conflict on this point, it ran on my ~5 year old laptop with integrated graphics from that time, it wasn't pretty but it ran while on new computers it looked really great.
(This post was last modified: 09-14-2010 02:28 PM by dathui.)
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09-14-2010 06:49 AM |
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Dynad
Member
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RE: Hardware requirements
Well the engine needs at least pixel shader 2.0 from your graphics card to run.
There is always evil somewhere, you just have to look for it properly.
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09-14-2010 10:22 AM |
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dathui
Member
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RE: Hardware requirements
Ah, but according to this even fairly old integrated graphics should have that http://en.wikipedia.org/wiki/Pixel_shader so that's not a major issue. Thanks for the help.
I do have another question. I'm kind of new to "real" game development, my game would have procedural units which I want to visual using a base model and then attach other models/permanent particle systems at certain points, whould this be easy in Esenthel?
EDIT:
I just watched the technology demo, seems to be very possible indeed.
(This post was last modified: 09-14-2010 02:28 PM by dathui.)
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09-14-2010 02:08 PM |
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