Okay so..
Normally our players is created like this:
void Player::create(Game::ObjParams &obj)
{
sac.fist_l=NULL;
sac.fist_r=NULL;
and after this we load rest of our own animations etc..
but when i try to use save and load functions it gives a problem
it tries to load the default skeleton and gives an error from the fist anims..
Likse so:
Code:
---------------------------
Error
---------------------------
SkelAnim "anim/fist-l.anim" not found in skeleton.
---------------------------
OK
---------------------------
this same error also comes if we dont have the default animations in that folder.. (which is crap imo)
but as we are loading the player to the world with
__super::load(f);
this does not find the animations from the same folder..
I have also tried throwing the animations to every folder i can imagine without success.
Now I would create my own load but I don't have any clue what the hell is happening inside the CHR objects load function so I really don't know what to do here.. If you have any suggestions please let me know.
Thanks