Solimo
Member
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Rendering hidden objs
Hello,
By default engine renderes all objects in the range of view, even when object is covered by another object. Is there build-in possibility to fix it or we are supposed to write our own system?
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03-12-2011 06:52 PM |
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Driklyn
Member
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RE: Rendering hidden objs
I believe you will have to write your own.
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03-12-2011 11:42 PM |
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Solimo
Member
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RE: Rendering hidden objs
Second thing. Is Chr one of those "Heavy" objects reserved for Player only? I found out that 20 Chr based objects kills my pc while 2000 of Animatable provides 60 stable fps. Ofc, same mesh, same phisic, same code code.
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03-13-2011 12:06 AM |
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Chris
Member
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RE: Rendering hidden objs
Esenthel already uses Early Z (won't make any difference in wireframe) - in addition with Frustum Culling, Deferred Shading, Optimised Quad Tree and of-course LODs. So instead of occlusion culling, Early Z is used.
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03-13-2011 12:07 AM |
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