Truelegend
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Source MDL to Esenthel or another format
Hello, anyone know how to conver source models to models which are supported by blender?
Thanks for help.
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04-14-2011 10:06 PM |
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Demi
Member
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RE: Source MDL to Esenthel or another format
Blender should import MDL format directly.
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04-14-2011 11:08 PM |
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siwykon
Member
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RE: Source MDL to Esenthel or another format
You should convetr models to .obj. It is supportet in any 3d editor like Blender or 3ds max.
In oldest version esenthel engine was editor which have options to export model to obj or direct x. But now it don't have.
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04-15-2011 04:48 AM |
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Chris
Member
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RE: Source MDL to Esenthel or another format
(04-15-2011 04:48 AM)siwykon Wrote: You should convetr models to .obj. It is supportet in any 3d editor like Blender or 3ds max.
In oldest version esenthel engine was editor which have options to export model to obj or direct x. But now it don't have.
I think his question was just about using .MDL models in blender, Demi answered correctly (although I haven't tested this).
But the reason I made this reply is because you do this now in Converter.exe - Click "Mesh" then "Export to Wavefront .obj", then drag the .mesh into the converter.exe and it'll create a wavefront .obj model (not to be confused with world editor .obj's) next to it.
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04-15-2011 10:05 AM |
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siwykon
Member
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RE: Source MDL to Esenthel or another format
Ok. My mistake!
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04-15-2011 12:10 PM |
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