Abril
Member
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Bug with physics.ray - doesnt report collision with soft bodies
Physics.ray
if(Physics.ray(start, end-start, &phys_hit)) // if ray hit something
doesnt report collision with soft bodies, altough when calling
soft_body.ray(start,end-start,&vHitPos,&hit_vtx)
directly on the soft_body, the collision is reported correctly.
Can be reproduced in the soft_body physics tutorial as well.
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08-28-2011 04:56 PM |
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Esenthel
Administrator
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RE: Bug with physics.ray - doesnt report collision with soft bodies
maybe it's how physx works
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08-28-2011 05:11 PM |
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Abril
Member
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RE: Bug with physics.ray - doesnt report collision with soft bodies
Hi, another issue is that the fur shader doesn't work with soft bodies... is that related to physx as well?
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08-28-2011 05:39 PM |
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Esenthel
Administrator
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RE: Bug with physics.ray - doesnt report collision with soft bodies
no, that's EE limitation
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08-28-2011 05:47 PM |
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Abril
Member
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RE: Bug with physics.ray - doesnt report collision with soft bodies
Can you please elaborate a bit, is that a problem in EE related to recomputing the tangent space after the vertices deformation? Could you please leave an option to maybe leave the original ones even if the vertices change position, it might just look out good enough? At least optional... (or if this is not the problem why is this limitation there?) thanks...
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08-28-2011 05:52 PM |
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Abril
Member
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RE: Bug with physics.ray - doesnt report collision with soft bodies
(08-28-2011 05:52 PM)Abril Wrote: Can you please elaborate a bit, is that a problem in EE related to recomputing the tangent space after the vertices deformation? Could you please leave an option to maybe leave the original ones even if the vertices change position, it might just look out good enough? At least optional... (or if this is not the problem why is this limitation there?) thanks...
Mmm in fact not even simple bump mapping is working with soft bodies...
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08-29-2011 06:32 AM |
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Esenthel
Administrator
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RE: Bug with physics.ray - doesnt report collision with soft bodies
I just didn't implement it yet, that would require adding new rendering codes
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08-31-2011 07:17 PM |
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