Lets see if i can explain myself good enough
1) The volumetric cloud sample (adv...\21 - Object Clouds.cpp) seems overkill for a sample, as it contains a "editor" like thing, is it possible to get a simple "howto" render and load volumetric clouds without the UI things (cooked down simple sample) ?
2) How would one go about putting up a "diablo 3" like camera system ?
I check around a bit in the samples, it seems i need a Orthographic (like when i enable Orthogonal inside world edit) camera (for making cells same size), with right distance and hight and angle (35 or 45 degree, i cant remember wich diablo 2/3 uses).
Camera sample i found only had first, third and isometric camera functions.
3) The Pathfind.cpp file seems a bit rough, so the character sometimes stands around turning, twiching around, even if its in a streight line without anything blocking it, any fixes for that ?
Had one question more, but, i forgot it lol :E
If i remember, ill ask it