kulesz
Member
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Material 'macro' texture
Hi,
I can't find it anywhere - how should the macro texture in material look like?
Does it need to be something like:
Or:
And what about it's size? Is it spanned along entire heightmap?
I'd like to use it to remove the repetitiveness of terrain tiled texture, but don't really know how :-)
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10-27-2011 09:42 AM |
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Esenthel
Administrator
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RE: Material 'macro' texture
macro is rgb color texture
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10-27-2011 12:53 PM |
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kulesz
Member
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RE: Material 'macro' texture
So for example it's another grass texture, just bigger?
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10-27-2011 01:05 PM |
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