Hemi
Member
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D.maxlights improvement
Hi everybody!
D.maxlights is very useful for gaining performance, but it has disadvantage, that in my opinion can be fixed a bit.
I've observed, that even lights that are behind eg. walls are unnecessary turned on, so they cause visible lights to be turned off. Total waste
Is there any possibility to fix it Esenthel ?
Also, will there be possibility in the future to bake lights in WE? 10 lights with shadows cause fps to drop down badly, and they are still not enough to make the scene look great.
(This post was last modified: 11-20-2011 01:01 PM by Hemi.)
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11-20-2011 01:01 PM |
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b1s
Member
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RE: D.maxlights improvement
Agreed.
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11-21-2011 12:31 PM |
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Esenthel
Administrator
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RE: D.maxlights improvement
you're asking for occluders and baking lightmaps which are already on the roadmap
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11-21-2011 12:34 PM |
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