JMtheCONQUERER
Member
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C++ to C# ??
(first, sorry if this is in the wrong place)
In a nutshell I really want to have the game I'm working on with esenthel ported to xbox for XBLI. But I know the only way its possible is to have the code converted to C#/XNA. Can that be done with EE? I mean are there any restrictions on it with this engine? I don't know anything about programming or converting code so I'm planning to hire someone when I reach that point.
But the thing is I can't seem to find any xna editors available to the public and those that are cost upwards of a few hundred to a few grand. If I could I would just design my worlds in raw C#/xna. But since this seems like a somewhat logical option I'm thinking I could make my game as a by-product for pc too.
So the best plan I could hatch is designing my game world with EE and somehow having the game data converted (if its allowed). Am I on the right track or am i way off the mark?
thanks in advance for any help. I really do appreciate it.
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11-26-2011 09:21 PM |
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Esenthel
Administrator
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RE: C++ to C# ??
EE does not yet support xbox at all
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11-26-2011 10:25 PM |
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JMtheCONQUERER
Member
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RE: C++ to C# ??
(11-26-2011 10:25 PM)Esenthel Wrote: EE does not yet support xbox at all
does that mean no world data generated by the world editor can be read by anything attributed to C#?
Sorry for the noob questions I'm not versed in programming.
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11-26-2011 11:02 PM |
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kulesz
Member
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RE: C++ to C# ??
Yes, it's designed to work in native C++ and won't work in C#.
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11-26-2011 11:28 PM |
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JMtheCONQUERER
Member
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RE: C++ to C# ??
(11-26-2011 11:28 PM)kulesz Wrote: Yes, it's designed to work in native C++ and won't work in C#.
well, I'm not doubting what you guys are saying but this utility kind of made me curious. Evidently it does what I need done.
http://tangiblesoftwaresolutions.com/Pro...tails.html
But if the answer is still no then I'll stop here.
I appreciate it.
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11-27-2011 05:29 AM |
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rndbit
Member
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RE: C++ to C# ??
answer is still 'no'. there is no esenthel port for xbox.
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11-27-2011 11:57 AM |
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