Rollcage
Member
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Different Collision Types
Browsing through some example code I see the use of several different collision functions. I was just wondering if I could get some clarification on what they are used for and how they differ. The functions are:
Physics.cuts(...)
Physics.sweep(..)
Cuts(..)
SweepBallCapsule(...)
Any explanation will be helpful. SPecifically what is the difference between Physics.cuts and physics.sweep? comments in physics.h talk about collision on the "move" way but im not sure what that is
(This post was last modified: 01-10-2012 08:24 AM by Rollcage.)
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01-10-2012 08:22 AM |
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Esenthel
Administrator
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RE: Different Collision Types
there is tutorial for sweep in SDK (you move shape from original position into custom position and detect collisions on the way)
cuts - current collisions with other shapes without any moving
Physics methods are affected by all actors
while global functions as Cuts,Sweep* operate only on 2 specified shapes
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01-11-2012 03:52 PM |
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