gwald
Member
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Microphone support
Hello.
Microphone support sounds stupid at first but:
1. The PS4 will have built-in microphone.
2. Voice is used a lot in games (ie team speak).
3. Most devices have microphone support.
Not sure if other engines have this, I haven't looked.
Just thought it would be a nice feature to add to the list.
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05-28-2013 01:21 AM |
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Rubeus
Member
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RE: Microphone support
A while back, I made a demo of a simple game in XNA. I imported the MS voice recognition libraries and made a RTS where 2 fleets of 'ships'(untextured cubes-don't judge me) would do battle. The player controlled only 1 cube of the fleet and gave voice commands to the others, trying to wipe out the opposing fleet. It was pretty cool.
Anyways, I just wanted to say that I love vocal interaction and communication. There are a lot of other libraries that can be used to add voice communication functionality to your game, but I agree that it would be a cool feature.
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05-28-2013 02:51 AM |
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Tottel
Member
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RE: Microphone support
It would definitely be cool, but I think that the requirements of that feature depend on the project that you're making.
Do you want to just transmit sound between players (VOIP)? Do you want voice recognition, like Rubeus described?
Maybe someone even wants speech-to-text?
I think this might be too specific for an engine to include, and it might be better to include a voice system yourself.
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05-28-2013 11:27 AM |
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gwald
Member
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RE: Microphone support
Hello,
Me, personally, I don't need voice as i'm still learning EE.
But it is something I would be interested in, ie group VOIP especially as EE has server capabilities.
@Rubeus, that's really impressive!
@tottel "it might be better to include a voice system yourself. "
Of cause, the usage of mic support doesn't really mater (like everything else in the engine).
IE, blow into the mic (Nintendo DS), voice effects app, singing app, social chat app, etc, etc
But without engine support for mic hardware, you can't really access/implement anything without going around EE to the OS.
I know it's easy to do in windows, include headers/lib etc.
But you loose portability.
Basic support for mic, ie:
HW available y/n
Mic on/off
Mic gain amount
Auto-cut off level
Mic output (raw, ogg etc)
Anyway, it's just an idea
(This post was last modified: 05-28-2013 12:49 PM by gwald.)
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05-28-2013 12:38 PM |
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Esenthel
Administrator
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RE: Microphone support
Great news again! Capturing sounds will be available in next release on Windows!
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10-13-2013 04:36 AM |
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gwald
Member
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RE: Microphone support
Wow,
Dynamic audio play back and capture is impressive!
You'll have to update your main page feature lists
Thanks again!
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10-13-2013 11:06 AM |
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