Hi, messing with the sdk and looking at tutorials.
I know you can add dynamic objects.
However I plan on making dynamic levels and I still wish to use the world / area structures. I just want to develop and save them with code.
Is there a way to create new worlds, define areas, add data, then save as a world with in the code? Specifically Areas so that i can use the automatic loading / unloading of the active area and distance from center of the engine.
another related question, I plan on having events that may or may not happen in the active area. Does this mean I will have to keep track of all these things in a separate thread or code function? Keeping them in the objects would not work because they are unloaded from memory when a area is not active correct?
Where can i learn more about how areas work, how to interact with them via code or scripts?
Would i just be better off writing code to manage the active area from scratch? Using my own file formats and data structures to handle the content? Anything I can reuse would save a lot of time, any info is appreciated.
Thanks!
Edit Found this thread, which gives some hints.
http://www.esenthel.com/community/showth...p?tid=4122
Looks like more research for me on embedded objects and doing some tests with the example code. Any help will still be appreciated.