Hi,
Finally I realised how to work with Esenthel SDK on my iMax i5 with Mountain Lion/xcode 4.4.1 and started to check samples. From beginning everything worked like a charm.
First surprise was with "cpu" sample - it didn't detect sse... !
Then "physical meshes" locked my comp in full screen mode, so I had to reboot, set window mode and tested again. It worked well until I hit ESC and made BAD ACCESS. I modified Shut():
void Shut()
{
actor.del();
}
Bad access disappeared.
Then "ragdoll" produced BAD ACCESS in EE::Replace(EE::Str const&, wchar_t, wchar_t) on ESC and .del() for objects didn't help.
"Vehicle" didn't create wheels.
"Cloth" didn't make cloth
...
So I wonder did somebody test all samples on OSX platform ?
Is it possible to fix this samples or something wrong with library ?
I would like to start development soon, but before I must evaluate engine on our main platform - OSX.
Thank you.