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Esenthel Crash Bug After Crash
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scotty1121 Offline
Member

Post: #16
RE: Esenthel Crash Bug After Crash
(09-11-2012 08:39 PM)Esenthel Wrote:  also: if you're using DX9, could you try DX10 version if it's okay?

I have used the DX 10 version same thing
latest version of the video, seems no more dx9 call stack error though, but same area build ones.

http://youtu.be/QoUEM-gtDXs
09-11-2012 08:50 PM
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Esenthel Offline
Administrator

Post: #17
RE: Esenthel Crash Bug After Crash
Could you try this http://esenthel.com/download/Temp/Editor.7z and let me know if it works any better?
09-11-2012 09:10 PM
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scotty1121 Offline
Member

Post: #18
RE: Esenthel Crash Bug After Crash
The editor crashes at the same spot once again, should i replace my area files and use this editor.exe until i can replicate the issue again?

only thing in the call stack:
> ntdll.dll!777f15de() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!777f15de() Unknown
ntdll.dll!777e014e() Unknown
Editor.exe!01094afd() Unknown
Editor.exe!011a4e79() Unknown
Editor.exe!01093cc3() Unknown
(This post was last modified: 09-11-2012 09:21 PM by scotty1121.)
09-11-2012 09:20 PM
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Esenthel Offline
Administrator

Post: #19
RE: Esenthel Crash Bug After Crash
It'd be best if I could have access to all data through Data Server for example, I'd download it and do some tests.
09-11-2012 09:25 PM
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scotty1121 Offline
Member

Post: #20
RE: Esenthel Crash Bug After Crash
(09-11-2012 09:22 PM)Esenthel Wrote:  Could you send me the world folder? I'd like to try and do some tests on it.
Sure it's quite large though it'll take around 30 minutes to compress and upload. it's the largest and most important world in our game

Sent you a PM with the server information.
(This post was last modified: 09-11-2012 09:34 PM by scotty1121.)
09-11-2012 09:29 PM
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