Firstly I'd like to state that I currently have no intention of making an mmo now and in the future. I am simply just interested in what people think about the current state of the mmo world at this current point in time.
This question stems from the fact that over the last few days I've been looking around at all the recently released mmorpg games and I am really struggling to find any one of them to be worth playing (recent not old)... there just seems to be so much going wrong in the mmo world right now and It's frustrating. I think this might be one of the reasons why so many people want to make mmo's... probably because the big companies just keep doing it wrong and are trying to make too many people happy at once just for a quick money grab...
So without further ado, I'd like to ask everyone what their opinion is of the mmo's (relatively recent i.e. released last 2-3 years) at this point in time. I'd ask that everyone please be respectful of one another's opinions as I have no intention of discussing opinion wars. Sure we may disagree but please agree to disagree if the discussion gets too heated. So I'll start first by saying what I dislike about mmo's at the moment (more specifically mmorpg's). (Please note I realise some of these may be personal preference but I'm interested in your opinion so please bare with me)
Gimmicky Innovation - This one really frustrates me a lot... Companies are throwing out gimmicky innovations which seem cool to begin with but end up being a total bore. one example in my opinion are the so called "random" events that occur in games like Guild Wars 2 and Rift. These "Random" events occur so often and are so similar that they may as well just not exist. I'd prefer developers just stop promising this rubbish and just come to grips with the fact that it just isn't as good as it sounds. I find it to be no more fun than fixed quests and possibly a little more frustrating. They are simply fixed quests that you have to wait for rather than dynamics. Artificial dynamics you might call it.
Gimmicky Combat Innovations - I'm getting rather tired of all these innovations in combat systems. I believe that it is possibly and attempt to reach a larger target audience but I believe that it is ruining many games. For example, I don't mind the action style combat of Tera but it severely limits the number of abilities in the game making it so much more shallow in terms of combat thinking. Guild Wars 2 is another major offender... only 8 abilities on your bar at any one time... I filled up my ability bar by level 15 and the other abilities you learn as you go aren't very special... there just isn't enough depth to keep me interested. After being really excited about the action style games and new innovations, I have become highly disappointed at how they actually turn out to be detracting from the game. I have finally decided I prefer the target and click system like in Aion and other older style games. Give me 100s of abilities please... what? its hard to balance says the developer... but that's your job stop taking shortcuts.
Great starting area... but the rest is bland - nuff said...
Great graphics but bad gameplay - (eg. The Secret World... horrible gameplay) nuff said..
Great Gameplay but bad graphics - I'm tired of the excuse that the networking part of mmo's means that you can't have good graphics. It's absolute rubbish. Graphics isn't streamed through the network so it makes little difference. I think developers take advantage of a lot of players not understanding this.. look if there are 1000 players on the screen I'll simply turn the settings down.. no need to perma-nerf it.
No.... you are not the chosen one - Please developers... please please please stop making everyone the chosen one! It's blatantly obvious that we aren't chosen. (Eg. AOC - yes we all killed the Grim Grey God... 8 times over with different characters but we get killed easily by other players and simple dragons... what! but I'm supposed to be a chosen one! why is it that I as a solo player can kill a god but with 24 players we struggle to kill a single dragon... cmon)
Excessive Customisation - This is probably personal but it ruins the game for me when someone has bright green hair, pink skin and they are about 1 foot tall and as fat as anything. I passionately hate this, however, I realise this is a personal preference. I'm not against customisation but I believe that it should not be so customisable as to make the game look bad. If you want midgets... or small people make a race specifically designed to look good at that size (eg. in Tera the mini race.. I forget what they are called).
The gap between player input and character reaction - Have these multi-million dollar projects ever heard of client side prediction? Obviously not, I hate having that disconnected feeling. Even though I live in Australia and my Latency isn't great I can see a massive difference between games. Guild Wars had one of the worst disparities in this area but Aion on the other hand had a nice connection as well as Age of Conan. The Secret World is another major offender here.
Everything should be able to beat everyone... Why? - The constant whining of communities that everything should be balanced... or rather balanced in their favour is what it actually seems to be most of the time. It's a multiplayer game for crying out loud, you are supposed to play with other players to offset your weaknesses. This is mostly a problem with MMO communities, however, it truly becomes a problem when game developers stuff around too much with balance to try make people happy. I want to see a game that states from the very beginning that, "Hey, rock has an advantage over scissors and scissors can punish paper, heck even paper hurts rock."
Personal Stories - NO... please nooo! Again, I'm not the chosen one I don't need a personal story of how my character rises to power. I would prefer any day for the story to be a corporate story... The story of your faction, the kingdom from which you are taking part in. Star Wars did a good job at telling a story but by about level 25 I was bored to tears of all the excessive dialogue. Sure it was fully voice acted but really If I want story I'll play a single player game, I don't like talking to NPC's for 5 mins each time cuz they just won't shut up about their pet rhinobirddog that is hungry and needs feeding! I think the money spent on the voice acting in Star Wars would have been better spent on making the game actually fun after the first 10 levels.
If you made it this far and read all that rant then congratulations. I doubt I would have myself. apologies
I could go on for a much longer list but I'll leave it here.