Palaxe
Member
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Head Bone
Hello Everyone,
I pulled in Royal Knight in In Ineisis( 3d foin Chr. Their the best btw ).
When I started it up I got a head Joint error. He named it Bip 01 head.
I believe it calls for the bone to be named "Head"
So IN 2.0 Ragdoll I see the joint. Is it possible to rename the bone in the editor or do I need to have 3d foin do it in max or what ever program they use?
BTW... 2.0 totally ROCKS! Love This program
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03-01-2013 04:32 PM |
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Marbasoft
Member
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RE: Head Bone
(03-01-2013 04:32 PM)Palaxe Wrote: Hello Everyone,
I pulled in Royal Knight in In Ineisis( 3d foin Chr. Their the best btw ).
When I started it up I got a head Joint error. He named it Bip 01 head.
I believe it calls for the bone to be named "Head"
So IN 2.0 Ragdoll I see the joint. Is it possible to rename the bone in the editor or do I need to have 3d foin do it in max or what ever program they use?
BTW... 2.0 totally ROCKS! Love This program
I have this model too, in your package you have a .max, a .blend file etc.
You can do it by yourself in blender for example
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03-01-2013 06:37 PM |
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Palaxe
Member
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03-01-2013 07:52 PM |
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Esenthel
Administrator
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RE: Head Bone
(03-01-2013 04:32 PM)Palaxe Wrote: When I started it up I got a head Joint error. He named it Bip 01 head.
I believe it calls for the bone to be named "Head"
Could you provide more details about when does the error occur?
Possibly attach a callstack from Visual Studio?
Perhaps the Ineisis game codes operate on that name, in that case you could just adjust the game codes.
Quote:BTW... 2.0 totally ROCKS! Love This program
Thanks, I appreciate it
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03-02-2013 01:11 PM |
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Palaxe
Member
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RE: Head Bone
So I used the Dark Knight Which 3dfoin had made just for esenthel engine.
This is the Error message I get when it crashes. BTW.. There is a Head bone the neck on him is biped 01 Neck. The Royal knight is the one with out the head so Different model same problem.
Error
Point "Head" not found in Skeleton "s#g-cdeit2w598xgdgygf!la".
Current Call Stack:
EE::Exit
EE:Skeleton::getPointI
EE:Skeleton::getPoint
UpdateCamera
EE::UpdateState
EE:Application::Loop
WinMain.
So I think I'm doing something wrong here With the Skeleton or something. Because this model has a head when I use the ragdoll I see it.
Thanks for the Reply
UPdate***********************************************************
I changed the camera from head to Chest.. Now I get the same error with body. I wonder if I didn't load up the skeleton right. I'll mess with it see where I went wrong.
(This post was last modified: 03-03-2013 07:49 AM by Palaxe.)
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03-03-2013 01:38 AM |
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Esenthel
Administrator
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RE: Head Bone
Quote:Point "Head" not found in..
That means that your codes EE:Skeleton::getPoint require that the skeleton has a slot/point named "Head"
You can create slots in Object Editor - Slots Tab.
Or replace the codes with some other method of setting the camera.
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03-03-2013 02:49 PM |
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Palaxe
Member
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RE: Head Bone
Thanks for the help. I didn't even see the Slots Tab. That works Great!
BTW... I'm blown away with this engine. I been telling a lot of people I know how great this is
(This post was last modified: 03-03-2013 04:52 PM by Palaxe.)
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03-03-2013 03:43 PM |
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