I know virtually nothing about C++ or visual studio or the Esenthel Engine.
My plan is to subscribe to 3Dbuzz so I can get access to their video tutorials on C++ then follow the tutorials while learning from Esenthel examples.
I want to understand the structure of the code. So I've loaded up the Esenthel MMO into the editor, built it and then fired up Visual studio 2010 and built the MMO Server.exe and MMO Client.exe
Ran them and they seem to be working fine.
So I go back into the editor and load the MMO World and click Code Editor, (Recipe for disaster lol)
Looking at this image
I am thinking the Esenthel tools like the World builder basically make Data.
I'm thinking the Esenthel engine has the code to manipulate that data.
And I'm thinking Main.es and Player.es are just telling the engine which bits of code to use and what to do with it.
Is that about right?
Is the Esenthel MMO simply 2 .es files and a bunch of data like models animations GUI ?
or is there more code somewhere that I've not found?